I posted a question earlier about publishing a Unity Webgl game to Unity. Since I had no access to public html folder, I reduced the size of my webgl and put it on [Itch.io](http://Itch.io) instead, and then iframed in my webpage.
Everything went well, and I asked people to use different device to check the website (same WIFI). Now I am home and my browser says “took too long to respond.” My website is [https://web.nationalbuildingarts.org](https://web.nationalbuildingarts.org) please help… Is it because I uploaded too much stuff (webgl, image, and sketchfab) that the server provider just stopped working? Why did it work at the beginning?
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